Zetzio

A Competitive Gamer's Community

Register or log in - lost password?

Back to Zetzio blog | Zetzio Forum
Zetzio » Public Discussion » Warhammer

Space Wolves

(28 posts) (4 voices)
  • Started 2 years ago by Nemphtis
  • Latest reply from Nemphtis
  • Related Topics:
    1. Dawn of War II Patch 2.2.1
    2. New Ork FAQ
    3. New £100 Army boxs for Christmas
    4. Incoming Legion Of The Damned
    5. Brothers of the Snake by Dan Abnett

Tags:

  • Space Wolves
  • Warhammer 40000
  1. Nemphtis
    Final Boss

    So, I believe there's a new Space Wolves codex out and I was discussing this with one of the staff at Games Workshop. I was explaining to him how I wanted to collect a second army, but wanted it to be a faction that had units with high point costs like Space Marines.

    He told me that Space Wolves would be very suitable for that, since unlike Grey Knights, their codex has been updated recently, and he said he had a 1500 point army of Space Wolves consisting of only 12 units.

    Just curious if anyone has looked into collecting Space Wolves, and what they think about the faction. Apparently they are very melee oriented and the main challenge is to get in close to your opponents on foot before they shoot you down. Once you're in CQC though, apparently you can beast on units.

    Posted 2 years ago # |
  2. GrimTalos
    Member

    I have had a look over the space wolf codex and it is nice. Alot of people are saying its much much better than the SM codex but that is in fact wrong, people have just been blinded by the really shiney stuff like Rune Priests and Thunderwolves. The normal Space marine codex is still stronger mainly due to all the different type of lists you can make, but some units in the SW codex are just better than there SM counterpart.
    The SW characters cost a bomb and dont add anything to your units like the SM ones. There are also a number of rubbish units in the SW codex such as Lone wolfs,Swiftclaw bikers and Skyclaw packs.
    The Long fang on there other hand are amazing for there points. You could have a 1500 point army with 12 units but good luck winning against anything. For CQC army then yea the SW codex is great as you can get a horde of bloodclaws rushing out of Landraiders. If you want a really small army I suppose you could use Lorgan and wolf guard as troops.

    Here is a good thread which has a look at each unit in the sw codex.
    http://www.heresy-online.net/forums/showthread.php?t=47213

    Posted 2 years ago # |
  3. Nemphtis
    Final Boss

    Cheers for the link, checking it out now. When he said he had a 1500 point army consisting of 12 units, I got really excited since it meant I could have a playable army which would be the size of a FireWarrior squad with little hassle. Sadly I couldn't find a torrent for the codex online so didn't get a chance to flick through it, have you got one George?

    Posted 2 years ago # |
  4. GrimTalos
    Member

    I gotten give a torrent of it early on but its a pretty crap copy.Its a PNG copy with each page being its own file which is annoying.
    I have a quick look over the codex and no you cant make a 12 man army. Remember you have to have 1 hq and 2 troops to be legel. I suppose you could use Cain and then tons of thunderwolf cav as they cost a bomb but for troops you would have to use Cains power to get normal wolves as troops only problem is they can never score so your army would be rubbish in 2/3 of the mission types.
    If you would like a super elite army I would look at Dark Angels and there Deathwing.

    Posted 2 years ago # |
  5. Nemphtis
    Final Boss

    I'm looking for an army that costs a lot of points per unit and are actually interesting to play with, such as Space Wolves and Grey Knights. I will check out these 'Dark Angels', who I assume are a chapter of the Space Marines.

    Posted 2 years ago # |
  6. GrimTalos
    Member

    Yep they are a chapter of Space marines. There codex is ok but a bit on the weakside if you dont take one of the two "wings" as the SM codex can do normal space marines better.
    DA can take Ravenwing or Deathwing or a mixture of both if you so like. Ravenwing is all bikers and Landspeeders, these count as troops but they did sort of get screwed over as you can do a all biker army in the C:SM codex. Deathwing is a all terminator force, I Have yet to see if the DA one is better than the SW one, I know DA's assault terminators are cheaper and can deepstrike unlike SW ones.
    Have you had a look at eldar they can be pretty elite.

    Posted 2 years ago # |
  7. Nemphtis
    Final Boss

    After Tau, Eldar were the faction I found most interesting but nobody has mentioned them as having units that generally cost a lot of points. Out of curiosity, there are many Space Marines chapters, so does that mean the codex for the Dark Angels, Ultramarines etc. all in the Space Marines codex?

    Posted 2 years ago # |
  8. GrimTalos
    Member

    There are 5 different Space Marine codexs
    Codex Space marine- which you can use for all your codex Chapter needs. Has characters from the ultramarines,salamanders,Raven Guard,White Scars and Crimson fists.
    Codex Blacktemplars
    Codex Dark Angels
    Codex Space Wolves
    Codex Blood Angels- Free PDF online

    Posted 2 years ago # |
  9. DiabloCableGuy
    Member

    Arguably the Daemon Hunters could be included with that list as the Grey Knight chapter is covered in that codex.

    Posted 2 years ago # |
  10. Dark Sage ZTO
    Member

    The thing is nemphtis, space marines basically kick ass in any fucking situation. No matter what speciality, be it Dark Angels or SW, the space marines themselves are fucking OP if used correctly. The only real difference between the factions is just a few different rules here and there. For example, SW arn't neccessarily 'more melee' than normal space marines; they just kit out with melee weaponry for the extra attack roll. They're just as physical as normal marines, but THAT ALONE is enough to destroy most factions in CC.

    But if you're seriously looking for a space marine chapter, probably the best and most OP imo (and fuck, you may aswell go for the best) would be the Black Templars. I remember when the new codex for them first came out, they were almost worldbeaters. Still are really. Land Raider Crusaders, the Emporors Champion, units allowed to have 2 power weapons in them.. crazy shit in that codex.

    Posted 2 years ago # |
  11. Nemphtis
    Final Boss

    If SM are so powerful, I imagine everyone just uses an SM army in tournaments. I never really noticed anything too special when playing against SM except for the fact they have good armour saves.

    Posted 2 years ago # |
  12. Dark Sage ZTO
    Member

    If SM are so powerful, I imagine everyone just uses an SM army in tournaments. I never really noticed anything too special when playing against SM except for the fact they have good armour saves.

    well yes, they are very popular at tournements. The best players who usually win them are normally SM or Chaos players. And yes, the amour save is a big deal. Plus there's also all the other stats. Obviously there's so many armies, there's always loads of variation, but in a given room of 20 40k players, at least 5 of them will be followers of the men in Power Armour.

    Posted 2 years ago # |
  13. Nemphtis
    Final Boss

    I've never checked the codex for Space Marines. The aforementioned armour save has always been something I am especially careful of when fighting them. This is because there is nothing more annoying to a Tau general than an opponent who does not go down under our firepower.

    They also have decent CQC statistics I imagine, which is a big part of their 'versatility' that many players mention I guess. With my Tau, my aim is to tear through squads with combined firepower, but Space Marines can lay down some pretty deadly shots and kick just as much ass, if not more, during their assault phase.

    I would love to download a .PDF for all these codexes just so I can get an idea of what each faction's units are like before going out and actually buying the full codex and some units.

    I'm sure Chaos Space Marines are just as cool as normal Space Marines, but I can't take them seriously after I played George on Vassal and beat his infantry in CQC with my Fire Warriors. Consider the statistical difference, it was just luck, but the results of previous matches tend to affect your opinion on each faction.

    Posted 2 years ago # |
  14. GrimTalos
    Member

    Haha space marines as the strongest tourny armies that made me laugh. If you actually looked at some of the last tourny results you will see that space marines arnt doing well at all. There is so much anti marine weapons being brought to the tournys and the fact its hard to bring a all comers list with marines. Marines arnt bad they just arnt great.
    The last UK GT was won by a a balanced Eldar list and the US ard boyz was won by a guard list.
    The top three tourny armies are :
    Eldar
    Orks
    CSM

    Black templars are pretty good, they have some great rules but they only really have 1 or two builds that work.

    Posted 2 years ago # |
  15. Nemphtis
    Final Boss

    Such a shame that there's no Dark Eldar winning tournaments. I'd love to see a skilled Dark Eldar player just tearing people up without getting hit back too much. Considering that I was going to buy an Eldar army if Tau didn't interest me, it's good to know my most prominent secondary choice is quite good for tournaments. Like I said, I enjoy the gaming aspect more than anything else, so that kind of information interests me.

    Posted 2 years ago # |
  16. GrimTalos
    Member

    Dark eldar are a odd one, they are a really powerful army but next to nobody plays them due to the old model range. You hardly see them in stock in the GW, so you have to get them online, I also never see them stock there codex. When people have taken them to tournys they have done very well, mainly due to mass dark lances and that nobody every plays against them so does not know what to expect. But you wont see them on many of the tourny results tables just because nobody collects them.

    Posted 2 years ago # |
  17. DiabloCableGuy
    Member

    Yeah the DE have one or two builds that are very very competitive. Their codex is shit, very out of date, most of the stuff is crap and their infantry are horrific. They are however one of the three armies I want to build after my Tau.

    Posted 2 years ago # |
  18. GrimTalos
    Member

    Was looking over the Space wolf codex again and if I every make a Space marine army I think I will use the SW codex for a Iron Hands army.
    As with Wolf guard you can have terminator sarges in normal squads and a Dreadnought as a HQ which where the rules for Iron Hands in the IA articles. I just want all my squads to be led by a Terminator with a assault cannon or Missile launcher.

    Posted 2 years ago # |
  19. Nemphtis
    Final Boss

    I still want to make a Kroot army so my dedication to the Greater Good feels 'complete'. ;]

    Posted 2 years ago # |
  20. DiabloCableGuy
    Member

    Ahh Krooties. Kompletley Kroot have a pretty cool 5th Edition Kroot Mercs Codex, considering the Chapter Approved version is long out of date and very unoffical now, thats your best bet for a force that still plays properly. Some awesome inspiration for conversions too!

    Posted 2 years ago # |
  21. Nemphtis
    Final Boss

    I could swear Kroot had their own codex which you could just download from the Games Workshop website, which one is that?

    Posted 2 years ago # |
  22. DiabloCableGuy
    Member

    It was on the GW site but when they changed to the site that they have now they dumped huge swathes of their content. Scenarios, fluff, chapter approvred rules and the old Kroot Codex was one of them. I have a copy I can send you if you want it. It's designed for 3rd edition so it's very out of date.

    Posted 2 years ago # |
  23. Nemphtis
    Final Boss

    Hm, in that case fuck it man. If their 'official' rules are out of date and the only up to date one is an unofficial codex, I might as well hold this plan off until something gets done about it.

    Posted 2 years ago # |
  24. GrimTalos
    Member

    I have seen someone use the Ork codex to respresent a Kroot force. It worked pretty well as long as you dont use to many of the more orky creations.

    Posted 2 years ago # |
  25. GrimTalos
    Member

    Not sure if you found a torrent yet. But here is link to a good one.
    http://thepiratebay.org/torrent/5118849/Warhammer_40k_-_Codex_-_Space_Wolves_5th.pdf

    Posted 2 years ago # |
  26. Nemphtis
    Final Boss

    Nice, downloading it now. Hopefully it's decent quality.

    Posted 2 years ago # |
  27. GrimTalos
    Member

    Just been messing around with the SW codex. I made this list in about 10 mins. I wanted to see how well a Wolfwing type army would do. I am sure I could have given them more wargear to help with wound allocation but it was more of a test. I still have a 100 points I could use for something. I wanted to see if I could make a elite army for nemphtis, so this army only has 25 models, with the 100 points I could add a runepriest.
    HQ
    Logan Grimnar-275

    Elites
    5xWolf guard pack-235
    -5xTerminator armour
    -Combi -Melta
    -Combi-flamer
    -Stormshield
    -2xPowerfist
    -Drop Pod

    4xWolf Guard pack-182
    -4x Terminator armour
    -powerfist
    -Droppod

    5xWolf Guard pack-265
    5xTerminator armour
    -Assault cannon
    -Combi-melta
    -2xWolf clawss
    -Drop pod

    Troops
    5xWolf Guard pack-225
    -5x Terminator armour
    -2x Combi Meltas
    -powerfist
    -Droppod

    5xWolf Guard pack-225
    -5x Terminator armour
    -2x Combi Meltas
    -powerfist
    -Droppod
    1407

    Here is another list if you dont like the idea of buying 25 Terminators. This has two character models,1 dread and then 27 powerarmour models. So 30 models in total.

    HQ
    Logan Grimnar
    275

    Njal Stormcaller
    275

    Elites
    Dreadnought
    Multi melta
    Heavy flamer
    Drop pod
    150

    Troops
    7 Wolfguard
    4 Combi Meltas
    1 Power weapon
    1 power fist
    Drop pod
    211

    7 Wolfguard
    4 Combi Plasma
    1 Power weapon
    1 power fist
    Drop pod
    211

    4 Wolf guard
    2 Combi Flamers
    Drop pod
    117

    4 Wolf guard
    2 Combi Flamers
    Drop pod
    117

    Heavy support
    5 Long fangs
    2 Multi meltas
    2 Heavy bolters
    Drop pod
    140

    1496

    Posted 2 years ago # |
  28. Nemphtis
    Final Boss

    Those lists make little sense to me until I read the SW codex. 25 models isn't too shabby though, that's roughly two full squads of Fire Warriors.

    Posted 2 years ago # |

RSS feed for this topic

Reply

You must log in to post.

Zetzio is proudly powered by bbPress.