
God this demo owns. I keep replaying it over and over, trying higher difficulty settings, playing about with the various weapons and so on. The Source engine may be getting a little old in terms of visual appeal, but that doesn’t stop it from creating a great atmosphere with solid gameplay. I get the feeling that anyone who hasn’t yet taken an interest in Left 4 Dead will change their mind upon playing this demo, mainly because the mechanics of the game work a lot better than I even expected.
The various weapons all feel great when fired, though it’s a little annoying there’s no focussed aim or zoom function on anything but the sniper rifle. This is an issue merely because friendly fire is enabled in L4D, so when your buddy is being gang-raped by shitloads of zombies, it’s not always smart to simply spray in his general direction hoping you kill the enemy and not him. Heck, even the sniper zoom distance is pretty freaking small, it feels more like Halo 3’s battle rifles than an actual sniper rifle.
Normal and Advanced difficulties were a breeze to play through in the demo, but Expert did provide a worthy challenge. Either that or the twats on my team were so busy fucking around that they kept getting killed. Teamwork is required just enough so that you can run around shooting shit freely with strangers without having to learn SAS infiltration tactics, it’s all very obvious and straight forward stuff. One player versus 50 zombies means dead meat, four players versus 50 zombies means no need to reload your last checkpoint. Regardless of skill, you eventually have to reload. This is the main incentive to heal your team mates and watch their backs, because every living ally means one more person shooting the shit out of that horde of undead.
Valve claimed that each play would be a unique experience as the game mixes things up based on the situation. This is true but it’s not as interesting as they made it sound. This basically means that every now and then, a special zombie will spawn close by and assault you. Either that, or a big group of zombies will just rush you. So in essence this is just Valve’s way of constantly spawning enemies on a frequent basis until you finish the level.
The demo has solidified my decision to buy this game. Small touches like voting to change the game’s difficulty, change the level or kick a certain player are nice to see, as no doubt there will be a few assholes who will try to ruin the co-op experience by team killing or luring zombies into the group. Be sure to download this when you next sign into Xbox Live, it’s definitely worth a play.