
Yes, Super Long Ass Name Fighter isn’t the only game getting patched, as TF2 is another notable game which is receiving a few gameplay tweaks in this latest update. Notable changes are Spies now being able to side-stab (again) and a ‘duck timer’ which basically stops players spamming the crouch button while running around, although I bet that looked funny. The side-stabbing thing is a blessing for a newbie such as myself; players are so fidgety that by the time I ditch my disguise and go for the backstab they’ve already moved away. Anyway you know the drill – hit the jump for the patch notes.
Gameplay changes
• Added a duck timer that prevents duck spamming while running around on-ground
• In-air, players are only allowed to duck once before they touch ground again
• Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
• Increased backstab check so that Spies can side-stab again
• When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise keyTF2 Fixes
• Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing
• Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
• Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%
• Restored sawmill_logs.mdl file, fixing some user maps that used it
• Fixed some localization issues with Scout achievement strings
• Removed the “Final” phrasing in the map loading screenEngine fixes
• Fixed a server crash on startup under Linux
• Fixed a buffer overflow issue related to network string tables
• Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changesCP_Junction
• Fixed an exploit where engineers could build a teleporter exit in an invalid area
• Fixed a few bad overlay assignments and other minor issues
Source: Shacknews










