
The original EndWar had a voice control system that, to many gamers’ surprise, worked pretty damn well. I recall they even had a marketing video where two parrots were battling against each other using voice commands. What players didn’t like was the limited amount of unit types, which is something Ubisoft Shanghai will want to look into for the sequel. The excuse given as to why the singleplayer was lacking puzzled me, stating “there’s no mysteries about how we could do that and apply it in the game, it’s just something we didn’t give attention to.” Perhaps they wanted to focus on delivering a good multiplayer experience?
It was also mentioned that they’ll be looking to change the way the combat chain works, though I’m not sure if that translates into them adding more unit types to the fray. I hope they make artillery more effective though, it’s probably just me but artillery was not worth using online since a squadron of tanks, APCs or choppers were always needed to counter enemy units. The game already has a voice control gimmick, I wonder if this sequel will implement some Project Natal features.
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Anthony James Yeates










